Greetings from Amsterdam

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Last month we visited Amsterdam. I’m not big on travelling, which seems to set me apart from the general consensus about travelling being inherently good for you, but I can enjoy a weekend trip here and there and even I, the malcontent traveller, have a list of places I want to see. Amsterdam was certainly on that list and this was our second trip there.

Our first trip was about two and a half years ago, when Silver organized it along with Amanda Palmer concert tickets as my birthday gift. Same as this time, we kept it short, couple of days of walking around and trying to visit some of the “must see” sights of the city.

This time we tackled the city with no particular plan in mind, having done the mandatory museum rounds on our first visit. This meant a full day of wandering around with nothing but Silver’s sense of direction to guide us and a plan to make some gifs instead of photos driving us.This plan ended up having a happy ending, thankfully, as you can probably figure from the flurry of movement below.

It takes a lot longer to edit gifs, so they won’t replace our photos anytime soon, but it’s a fun stunt to pull every once in a while!

I feel like our trip got published in the Daily Prophet.

 

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And that’s it about that!

Smiles,
Kaija

Say hi in twitter @KaijaRudkiewicz

A different kind of post

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I just thought I’d share something weird and non comic/drawing/reading related for a change:

Yesterday Silver sent me this youtube video about “Why women are crazy” from Anna Akana. I was expecting a funny tongue in cheek theory about the subject, but I was surprised Anna was talking about a very familiar sounding observation. One that I observed myself some years ago.

She had noticed that when she’s on the birth control pill she get completely emotionally unstable as opposed to her much calmer regular self. The first time I got on birth control I noticed THE EXACT SAME THING. Especially two weeks into the cycle I could start crying about anything. And I mean anything. Once I started crying because I didn’t feel like brushing my teeth. It’s something that’s always stuck in my memory for it’s sheer ridiculousness.

When I switched to a less strong birth control my mood irrationalities went down a little. Now I mostly get abysmally pessimistic when I get hungry… which probably has nothing to do with my hormone levels. But still, I’m sure there’s something to this theory. Or at least now I know there’s two people in the world experiencing this phenomena.

Some more info about Anna Akana: she is an actress and a writer and she has her own youtube channel.

Some of my favorite videos from her:

Balls, not boobs:

Overactive imagination:

Focus:

(This is a conclusion that I’ve come to too. Storytelling sounds like a great blanket for most of my interest, although I’m still unwilling to give up a lot of hobbies that don’t fit in this box. And so long as I don’t go crazy, I’m probably going to dabble in stuff I don’t have time for!)

Smiles,

Kaija

Silver behind the camera

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Silver taking a picture of a framed page for our Etsy shop

Silver taking a picture of a framed page for our Etsy shop

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Ha! For once I have a picture of Silver here. I feel guilty every time he runs around snapping shots of me on the drawing board. I tend to be the one that has a strict deadline to finish a page a week, so I zone out in concentration while drawing, and Silver stays alert tackling other tasks like marketing, improving the page, lettering and snapping pictures on top of his writing. Hats off to Silver for being a such a multitasker.

 

I want to be of more use in these smaller tasks, so I vow to give Silver a little more screen time and get behind the camera once in a while, documenting more of his journey as a writer :)

 

Smiles,

Kaija

Q&A Part1: Concept art

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Some time ago we asked our RFR readers if they want to throw some questions our way. There were a few people that stepped up to the task, and now it’s our turn to deliver. A lot of the questions were concept art related, so I’m going to tackle some of those first. Next most popular questions were about making RFR and job hunting, so stay tuned.

 

Q: I’d be interested to know how much freedom a concept artist has when it comes to determining style?

A: This depends much on the team/project you’re working on and also at which point in the project you join the team.

A game (or a movie) usually consist of a few different phases of development. First off is concept discovery, which is the phase where mostly story and art explore the possibilities of the project. Then follows pre-production, where the whole production team prepares for the coming production by planning their pipelines and tech, and last and also the longest: production which is when the game is actually being made.

If you are working on a project that’s still in concept discovery your job is to take the general guidelines the art director sets for you and explore the shit out of them. You are still going to get tasks, but they’ll be more along these lines: “Our sci-fi story needs a new alien race. We know already that they live on a rocky, barren planet. They have greatly advanced technology on which they depend upon to survive the harsh habitat. They should be somewhat humanoid so players can relate to them easily. Go do as many sketches in a week as possible.” The tasks sound like more like undefined stories than regular briefs. You could say that in pre-production concept artist are helping to explore and define the stories through visuals. The more ideas the better and the more ground we’ll cover.

Now, if you join a project that’s fully in motion with a set art direction, it’s not a concept artist’s job to mess with that. The pre-production is finished and the art direction is narrowed down and defined. You have the freedom to tackle each task the way you see fit, but any ideas you explore need to be in the parameters set for you. Depending on the art director and how the team operates in general you might get anything from very strict briefs to very loose ones.

The concept discovery sounds like a dream period for concept artists, and it is. But after months of throwing ideas at the wall and looking if anything sticks, production time starts sounding equally good. It’s just nice when you know that for the rest of the production every concept you’re making is going to good use.

 

Q: How are your work projects assigned and designated? Is there a project manager who outlines the brief and deadline?

A: It’s slightly different in each company. In bigger companies there’s usually a manager who schedules our work so we deliver concepts to the next person in line on time. A lot of companies like it when concept artists specialize in one area like environments or characters, and the tasks are (ideally) given out based on each person’s strengths. The briefs come from someone (often a manager) reading through the story and counting and picking out e.g. all the characters that need to be made. That brief would consist of a synopsis of that character and any important details we should be aware of. Same goes for environments and props. It will then go through your art director, who will give it to you and fill you in on what he envisions the end result to be.

As I said, it’s different for different companies, but this is one of the most logical ways I can explain it.

 

Q: When you first started working, how did you build up your confidence in a new environment? Was there innate confidence or at least a yen to adapt or was there a lengthy adjustment period to find your feet?

A: Sure, it’s always a bit nerveracking to be thrown into a new environment. Looking back at my first job, I can see that the stress of performing well in a new job paled in comparison to the culture shock I got coming to a gaming company.

For me one of the biggest obstacles was that as a non-hardcore-gamer, being among mostly hardcore-gamers I could not keep up with almost any conversations. I heard the words, but no meaning registered in my head. All through the day I was making mental lists of words I kept hearing, and after work had Silver explain them to me. I was close to tears when Silver, for the twentieth time, tried to explain to me how a game engine works.

Nothing I say will make you less stressed going into a new job. Either you are confident and comfortable or you’re not. All I can say, is that it’s the employer’s job to make sure during the hiring process that you can handle your responsibilities and you probably won’t be given any tasks you can’t cope with. You might feel like you fooled your way into a job, but if you’re dealing with professionals they will see what skill level you’re on. And of course everyone understands that all new hires need couple of weeks to settle in, whether they’re veterans or first timers.

 

Q: Did you experience pros and cons of office politics/cliques?

A: Office politics can be tough. I’m not sure there are any pros to them. The word itself already has a negative connotation. The cons are a bad vibe in the office and a lot of unwanted stress. But as long as you stay out of them and try not to get emotionally involved, I think you and the OP can coexist in peace.

 

And that’s that for the questions relating to working as a concept artist. If you guys have more questions on this or any other subject, just ask us on twitter, tumblr, facebook or send us an email! That way we’ll gather them and do more QA blog posts for you in the future.

 

Smiles,

Kaija

 

You can follow me on twitter @KaijaRudkiewicz

New additions to our shop and inking videos

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Once again I was surprised to find non edited inking videos, abandoned in a forgotten folder. I’m getting the feeling that I need to revise my system. And by that I mean that there’s way too many things I need to remember and it’s obvious that I never will. I should make a list that I can check off every week. I already have one for weekends, and it definitely keeps me moving seamlessly forward from one finished task to another.

Yes, that should do it.

And if you think this list making is starting to sound obsessive compulsive, don’t worry. Most probably in about five months time I’ll be looking into those same video folders, as perplexed at myself as I have been every time so far :D

 

 

We also framed and added the page to our Etsy-store. Take a look at the awesome photos Silver took of it:

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Botoooom!

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This could be yours :)

 

 

Other shop additions include the illustration made to commemorate our 100 facebook likes-milestone:

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Click and buy! :)

 

 

And last but not least, we printed out posters of the Mermen-illustration. You can find them too in our shop:

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The frame’s not included in the shop to keep the price lower, but you can always contact us for special requests!

 

Smiles,

Kaija

 

Follow me on twitter @KaijaRudkiewicz ! :)

Some of 2013 illustrations

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A recap of some of last year’s illustrations. It’s nice to see them together like this:

Illustration for an extra chapter in our e-book, check it out!

Chapter 3. The giant and the birds.

 

This is the first ever illustration made of Two. It’s still one of my favourites.

Two and One.

 

I really hope to print some posters of this one in the future.

Chapter 4. How Two and Wolfie meet.

This is another one that I want to see printed.

 

Illustration made to celebrate the first 100 followers on Facebook!

Second poster we ever made.

 

This is it for now, more illustrations will come as you read, with every chapter’s ending.

Smiles,

Kaija

Blackout Poems

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A faded  version of  an amused  feeling

A faded
version of
an amused
feeling

Last time I posted a blackout poem for you guys was around half a year ago. To be honest, I haven’t been doing much of those for a while now. Distractions, obligations and little time tends to come between people and their guilty pleasures. Yesterday, I picked up a pen, a book neither me or Silver mind destroying and started looking for words, meanings, abstractions waiting to be put together and stories to be taken apart and reassembled. In short, I did a few blackout poems and had a blast doing so.

I noticed I never explained where the whole blackout poem concept came from. A year or two ago either me or Silver stumbled on Austin Kleon’s work. In his own words he is a writer who draws. He’s published three books: “Steal like an artist”, “Newspaper blackout” and the newest addition “Show your work!”. He also posts blackout poems on his blog and among other talks he’s given a TEDtalk on this very subject.

He is very generous and open about his process and talking about creativity, taking a very practical view instead of dressing it up in mystery. Not surprisingly his work inspired us to give blackout poems a go. We were on a roll, and filled multiple square meters of our walls with funny, thoughtful or just plain weird poems. If nothing else, they make for an interesting wallpaper and it’s time well spent.

The ghost of the wrong room.

The ghost of the wrong room.

The coming alive was slower than usual; This was a bitter contrast to the pleasant, indifferent poison.

The coming alive was slower than usual;
This was a bitter contrast to the pleasant, indifferent poison.

The doomed fool had taken the burden of guilt of hell many years ago

The doomed fool
had taken the burden of guilt of hell
many years ago

What writers write is a judgement on fiction actually worth saying.

What writers write
is a judgement on fiction
actually worth saying.

Find a tale of wonder. Fall under the spell a little bit.

Find a tale of wonder.
Fall under the spell a little bit.

I recommend you to familiarize yourself with Austin Kleon’s work, blog and talks. Maybe it’ll give you ideas for projects of your own. If not, it’s still interesting to explore the amount of ideas he puts forward.

Smiles,

Kaija

Vining in the New Year

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Happy New Year everyone! Let’s make it a good one :)

 

During the holidays me and Silver found a new medium to play around with: Vine. With it you can take short videos with your phone and upload them instantly on a social network of your preference. Kind of like instagram for videos. It’s been a fun and easy way of recording some of the behind the scenes stuff.

First off, the latest page I was working on. I also recorded the full process, you’ll see that on youtube when the page comes out:

 

More witch portraits. I needed to make them to figure out the different characters so no witch looks the same. We’ll put them on our Etsy-shop later next week:

The Crone of Nevereth

The Crone of Nevereth

Angarboa

Angarboa

Now that you’ve seen the Vines, I’m really curious if this is a method of seeing the comic making process that you guys enjoy. We won’t drop it any time soon, since it’s really been fun recording these, but if you have any ideas about what you want to see more of, we’d be very interested to hear about it.

Smiles,

Kaija

What is the first creative moment you remember?

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One of the weirdest and most entertaining Christmas presents I've ever gotten. I'm loving it!

One of the weirdest and most entertaining Christmas presents I’ve ever gotten. I’m loving it!

So, it’s almost Christmas for everyone else, but we’ve already had our celebrations with friends, we bought our Christmas tree about two weeks ago and we’ve torn through every last one of our presents. Spreading the festivities over a dozen days, ending with some more Christmas food on the 24th, has been a nice ending to the year.

One of my Christmas presents from Silver was Twyla Tharp’s book “The creative habit: Learn it and use it for life”. I’m reading it now and I’m enjoying it immensely. It’s my kind of a book. Not only it portrays a creative person’s worldview, but it also involves self exploration and breaking down and evaluating her habits and tendencies. I love that she isn’t giving a 1, 2, 3-guidelines to being creative. Anything you can boil down to couple of bullet points is bound to be simplistic. Instead, she takes a more philosophical approach to a multitude of aspects of creativity that she has found important. The ideas she’s put forward so far (I’m not even halfway through the book) are interesting and a great jumpboard for further thought and interpretation.

 

In the name of taking the time to understand your own “creative DNA”, as she calls it, Twyla Tharp came up with 33 questions that could help in unearthing some answers. I tend to not think much of questionnaires, but she had earned my respect by then, so I gave it a go. The very first one gave me an interesting conclusion: “What is the first creative moment you remember?” I had to pause for a moment to sift through my brain, but I did come up with an answer. I must have been around four years old. I remember sitting at a corner table in kindergarten. In front of me is a messy pile of drawings, next to me sits an older kindergarten teacher. I always thought of her as the grandma of the teachers and I liked her a lot. She was calm and unobtrusive. (The overly lively ones always made me a little uncomfortable.) We sat at that corner table together, in silence and drew or did some crafty stuff for hours.

 

So that’s the first memory I can recall, but what struck me as surprising was that I can’t remember what I was doing, apart from the vague notion of it including a pen and a paper. The drawing didn’t seem to be very important. The strongest element of that memory was the total feeling of calm. Calm from solitude, calm from concentration – calm from just being allowed to be in my head. It’s the same feeling I have now when I draw or write and it’s the same feeling I had as a kid while drawing.

 

From as early as I remember I was encouraged to draw, and was left to myself while doing so. Not only was this an acceptable kind of antisocial behavior and consequently a lifesaver back then, but what I take out of this is that drawing was, and is just the means to an end. It provides a place where I can tune out the outside world and tune in all the stories I want to be able to tell, put feelings into words and break down experiences. The actual process of putting down a line is not as mesmerising to me as taking my thoughts and getting them out of my head and feel them materialize in front of me. Whether it’s drawing or writing or something else in the future, it shouldn’t matter that much. Or, I hope it won’t.

What is the first creative moment you remember?


Smiles,

Kaija